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PHUR v1.4

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Raxx:
cooldude234, I neglected to mention that grouped meshes were ignored. Parametric shapes get regenerated when grouped (but not when ungrouped), so if the base mesh was grouped with the parametric mesh, then the parametric mesh no longer has an ungrouped mesh to work with. Not sure why it crashed, but to be safe don't group the fur (other weird things happen as well). There isn't much reason to group PHUR anyway (don't seriously generate PHUR unless you're satisfied with the base mesh, and you'll be fine). I would implement groups if it wasn't so...complicated...

Janro, thought you disappeared for good! Glad you're back. Yes, PHUR is static in that it doesn't go swishing around by itself. It's generated in the object editor, so at best you can rig it and animate it or use morphs on it. You can however comb it or give it a random bending direction in the parameters.

neirao:
 :o
RAXX THIS IS AMAZING!
I only see this now, im try!!
thanks!

Raxx:
Thanks neirao, I hope it proves useful to you :)

Johnar, referring to your ghost post, as you probably found out parametric shapes don't work with morph targets. It's a nice idea however, and I think would be great if it were implemented. A long time ago an old member named Howitzer had created a tool called MorphEnvy, perhaps you can find it somewhere (if you don't already have it), and it might convert between parametric shapes (assuming they have the same number of divisions, and they are converted to mesh first).

I think I'm about done regularly working on PHUR. I went ahead and updated to v1.3a, with two bug fixes:


* Where if you rotate the PHUR it doesn't revert back to original rotation when OK'ed again.
* Where custom PHUR strands with random direction didn't work properly.
Otherwise the development of this plugin has nearly run its course!

johnar:
 Hi Raxx. Thanks for your reply, and that link is good for 'MorphEnvy and Watergen.  Cheers.
  Plenty of possibilities here, with Phur, to keep  busy for quite a while.
 A gr8 tool to hav. Thanks again.
 
 sorry to say, but I think i'm missing something when it comes to using Combs....?

 I made a sphere, converted to mesh, added Phur, with length of 50, and spacing of 5.
 Added a comb, resized and rotated it, and moved it onto the sphere mesh so it was covering half the mesh and the Phur on that half...  (So far, so good... luv the way you can manipulate the comb, is in keeping with other Anim8or tools.)
 But, its like, how to 'apply' the comb to make an effect.
 I double clicked the comb, and thought by clicking 'ok' it would act like an 'apply' button. ?
 But nothings happening....?
  Sorry if i've missed something obvious... ::)

  Janro  ;D  Gr8 to c u.  Have also been absent for some time. Good to see another familiar face reappearing. ;)

 

Raxx:
Unfortunately you can't use one shape to refresh another. So instead of double clicking the comb to see its immediate effects, you have to double click the PHUR shape. Also, make sure you set the Direction parameter in the PHUR shape to '1' for its strongest effect, with any value between 0 and 1, 1 and 2, and 2 and 3 having different weights for the normal vs combed vs random effects. Sounds complicated in writing, but if you test out the range of values you'll see it's pretty easy to figure out.

I might have to write better documentation sometime :P

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