General Category > ASL Scripts

PHUR v1.4

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Raxx:
I see. It's a good idea, one that I had considered a little in PHUR's early development stages, but the problem with utilizing spline guides in Anim8or is that it's not easy to make them by hand. You have to draw out the spline, then rotate and position them perfectly, and then likely have to tweak them. Most cases would require a dozen or so spline guides to get good results. A full-blown shaggy animal would require a hundred or more.

PHUR is for fur. Not long fur, just short fur. Granted, it can be used for a lot of other things, but not for realistic hair. Before I turn PHUR into something with hair capability (using spline guides), I would rather wait for Steve to implement the creation of splines via ASL first. This way I can generate the spline guides automatically and the user only has to tweak them.

Though I said that, I'll add it to the to-do list anyway. It'll require quite a lot of code modifications, so I won't prioritize it over the other things on the list for now.

davdud101:
RAXX!!!! This is brilliant! It's like the EXACT THING I needed Mesh2Pt to be!! With even MORE features than I needed!! You're fantastic :P

Unobtainium:
Thanks Raxx.
I will have a go at this with some technical stuff in mind that requires lots and lots of jagged or spiky meshes.

Now, if there was a way to know the surface area-to-volume- ratio of the model with PHUR (based on total surface area and bounding-volume), or perhaps several measures of ratios.
Such a feature would be really nice, IMO.

daniel99:
Wow, I just found this. But I have a little...problem. It works a little too slow for me, and it kinda crashes if I make more than 2hairs/face. I have quadro2000 graphics card and 32gb of memory... So, what can I do?

Raxx:
Start with a large amount of spacing and relatively few divisions, and then increase those as you get used to the impact the parameters have on the output.

As for kinda crashing, I'm assuming you mean it just takes a bit of time to generate. Anim8or becomes unresponsive when generating a parametric shape, which is what the fur object is. Look at the console window for a progress update, as mentioned in section 8 of the PHUR manual.

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