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Script Request Thread

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polyGon_tError:
well, look like you people forget about me! ... ok! ...

that is 'easy to do but can cause problem' kind of task as Steve mentioned above - due to inside-tech of 3D geometry or in other word tri/ quad formation cause overlapping face or blank face (if i am correct) and they apear incorrectly in render or viewport!

you may also give a try to some of my modeling tool script esp. rewind poliGon (can help to fix above mentioned error), Close-Edge, concave fix, Merge Helper etc. those tool can help doing it and i also added some texture support to them.

to Steve: kindly add undo support and suddent crash after running script. i am not sure but there is some kind of memory leak happening some time with running script over complex model!

to Raxx: can you please try my tool set again to see if ok (i tested but don't how they work with others)

... thank you all

nemyax:
polyGon_tError
I did try your scripts looking specifically for dissolve and collapse, but didn't find what I needed.

polyGon_tError:
you call it 'dissolve and collapse' and i (or other some time) call them 'remove and merge/ close'. try this way :)

nemyax:
polyGon_tError
Your close-edge script doesn't collapse individual pieces of selection. It just merges all vertices affected by the selection. I've been emulating collapsing in the recent versions with "scale to almost-zero then convert to points then merge". Works well enough.
I've found nothing resembling a dissolve among these tools.

ronaldefarmer:
Hello Anim8ors,

I don't know what type of thing is possible with scripts, but I have been wondering about these:

Would it be possible to write a script that will automatically change a material's texture for each frame while rendering a movie by flipping through a series of images in a specified folder and applying each one in sequence?

Would it be possible to make a script that will automatically move, scale, and rotate texture UV mapping for an object (so that the texture is animated) while rendering a movie.

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