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Feature Request Thread

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Raxx:
Ok, I added the feature requests the best I could.

Headwax, you can already move points along the normal by middle-clicking. Combined with the proportional editing feature request, that would just about deal with your #2 request there. Do you want to +1 the proportional editing request instead? As for your #1 request, it can be done via ASL and would probably be faster implemented if you requested it in the scripts request thread in the ASL board ;) If you still want it in the feature requests, let me know.

polyGon_tError, there is a limit of 4 "+1"s per Tier per person, you'll have to specify which command/scene ASL requests you'd like to +1.

headwax:

--- Quote ---As for your #1 request, it can be done via ASL and would probably be faster implemented if you requested it in the scripts request thread in the ASL board If you still want it in the feature requests, let me know.
--- End quote ---

Good point, there I was getting them mixed up! Oh we better have it in the asl scripts request board then :)
I'd love to see anim8or standing head to head with Poser2014 in the shrinkwrap dept.
What a stir that would cause at Smith Micro

Cheers!

NickE:
If I could beg for a single ASL update for the next preview, it would be file.read member function(s).

Here's why:

It would be a work-around for most of the other items on the scripting wish-list. 
(1) One could read and write Anim8or project files allowing one to do particle animation, fluid dynamics, and physics by generating objects and morph targets and scene object placement and controller values, and so much more!
(2) One could simulate parameter passing between scripts
(3) Custom import filters

Once a file.read ability exists, the only thing needed to have robust access to all of Anim8or's modes would be the ability to trigger another script's execution from within a script.  (more begging here)  Even the simplest implementation would be sufficient: completely terminate the original script and begin execution of the requested script.  The file read/write functions can be used to simulate user defined functions ability.

Those two additional functions - file.read and script.execute - would open the door to the development of libraries of script functions like physics, walk sequences, mouth movement, lip synch, etc.

If I could beg for another:

I would like to request that an "object script" controller be added in scene mode with access to the scene variables of time,  frame, and other scene controllers.  If this were done, the full range of physics would be possible in Anim8or!

johnar:
Wow, theres a real impressive list building up here, and some excellent ideas.
 Will put some more voting in when i have a little more time, but for now, in tier 1 figure mode, i would like to +1 crashdrives "resize objects that are attached to bones".
 I would also be 'first in line' to +1 all 3 functions mentioned above by NickE.
 ASL updates for the next preview,
 +1 for file.read function. 
 +1 script.execute function
(would they be tier 2, misc?)
 and a +1 for "object script" controller  in scene mode with access to the scene variables of time,  frame, and other scene controllers. (tier3 scene mode?)
 I'm a real 'end user' with no programming talents, but these 3 new functions sound like they would really take Anim8or forward in Huge leaps and bounds.
 Nice one NickE. :)

captaindrewi:
tier 3.
Addition of audio track for syncing to animation in scene mode.
not expected to be part of the render.

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