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Feature Request Thread

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johnar:
A quick note to  captaindrewi
 Nice idea. I'm in the habit of using 'Magpie pro' for lipsyncing, and using a pen and paper to note the frames.
 However, with some tweaking, you can do this...(image below)
 Magpie has no 'always on top' setting, so it disappears to bottom every time you click in Anim8or, but thats not necessarily a bad thing. Just takes a click to bring it back.

 Edit:  Hav posted more info in general forum

Raxx:
Ok, most of your requests were put on the list, and +1'ed the ones applicable.

NickE, while I agree that file reading/import functionality would widen the range of Anim8or's capabilities quite a bit, personally I'm a bit tired of workarounds, as I regularly had to use them with RIBRobin and PHUR (for example, the only way I could pass parameters between the shape scripts were to embed them in their own UV coordinates to be read by other shapes). I think setAttribute functionality would be a better solution for your #2 reason.

Also, before I put the "object script" controller request up there, could you explain on it a little bit more?

NickE:
Raxx,
The file write ability has many, many more uses than just passing parameters (like writing entire an8 files), plus setting an attribute is not going to let you pass anything large like arrays. 

An object script controller would be a scene controller like position, orientation, or morph, but allow one to run object scripts while in scene mode where the object script would have access to scene mode variables like time or frame and access to the other scene's objects controllers.  I have written fluid simulation and other "physics" scripts that run in object mode.  To use them in scene mode requires quite the workaround to render them.  Please see this thread:

http://www.anim8or.com/smf/index.php?topic=2358.msg17352#msg17352

NickE

Raxx:
I'm aware of the other uses. I'm trying to say that reading and writing entire .an8 files from within Anim8or just to create workarounds is ridiculous. Almost as ridiculous as having to write entire third-party programs to do simple things ;) Not to mention if you're going to use it for dynamic variable swapping between elements, seems like a good way to tax your harddrive. Also, you can pass arrays (Edit: if setAttribute was implemented) using attributes nearly as easily as the way you'd be able to pass arrays via a text file.

Like I said before, I agree it'd widen Anim8or's range of capabilities, and if it were implemented I probably would use it for workarounds, but I don't think it's something we should focus on and run rampant with. If all we have is a mess of scripts to do things rather than it being Anim8or's capabilities, then we're taking away from Anim8or and making it feel like something worse than Blender.

Anyway, that's just my opinion. I added your object script controller request and +1'ed it for Johnar.

ianross:
In the material editor, is it possible to code a toon line feature, for individual or group objects. The idea is, we can have colour and thickness of a toon line around any object.
2d is still  very popular in advertising, TV cartoons and web graphics.
It is possible to create a toon lines in anim8or and it works really well, but we have to double the mesh.

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