General Category > Anim8or v0.98 Discussion Forum

Feature Request Thread

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slex:
It would be great if 'bone influences' in figure mode could be shown/hidden according to selection of the mouse clicks on the bone. It is very crowded now when all the orange and yellow orbs are shown at the same time, and it's hard to adjust the skinning because of that.

Adding some hot button to slow down the mouse movements while it's pressed?

Water Music:
Slex: I have a mouse with a slow-down button at the thumb, which is incredibly useful for this type of work.

johnar:
Weight painting and not enough colours. This has been mentioned a few times and while rigging a fishy-thing today i realised it could be a fairly simple fix.
 When you first add an object to a multi-boned figure, the object will normally first take the color of the main parent bone, (when 1st selecting weight painting), so trouble starts when bones further along the chain have the same color already, making it impossible to see the painting happening on that part of the object.
 So, if the first/parent bone only showed a unique/different color than the rest, then that could solve the problem 99% of the time?
 Hope i explained that so it makes sense.

slex:
jonhar, +1 from me  :)

nemyax:

--- Quote from: Raxx on March 12, 2016, 08:35:58 am ---Obviously, most of these requests are things found in regular programming languages. If instead an API/dll extension system was being worked on, I really couldn't care less about these requests and just wait for that to save myself all the headache :P

--- End quote ---
Steve, is there a chance Anim8or might get an SDK?

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