General Category > Anim8or v0.98 Discussion Forum

Feature Request Thread

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Steve:
nemyax: What kind of things would you like to see in an SDK? Anim8or wasn't designed with the idea of supporting an SDK for general extensibility.

nemyax:
Steve
It would be nice to have access to geometry data and basic creation and modelling operations to make additional modelling and selection commands. It would also help for import and export plugins, including binary formats.

Steve:
johnar: The latest build 1233 fixes a bug in painted bone colors. It's not as good as user-defined colors but it should help until I can get those added.

johnar:
Nice one steve. Definately improved. User defined would be a wee gem. ;)
 I also see you've got the floating track window happening in the Sequence editor now.
 Thats excellent. Hav been quite looking fwd to that. Nice one again.

slex:
Hello,
maybe I'm boring with my question but yet again will the ''bone targeting'' be ever possible in Anim8or?
I think that's the only thing which separate Anim8or from professional 3D software.

The current way doesn't allow good animation of realistic scenes with natural movements, whenever I move some parent bones they are followed with child bones, after I correct the position of them the result is usually annoying 'jerky' movement of child bones. Locking the selected bones in their xyz world position would make the movements fluid and very realistic.

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