General Category > Anim8or v0.98 Discussion Forum
Feature Request Thread
Trevor:
should this not now be in V1 forum?
v0.98 has come to an end.
Trev
Gyperboloid:
--- Quote from: Trevor on April 29, 2017, 07:46:36 am ---should this not now be in V1 forum?
v0.98 has come to an end.
Trev
--- End quote ---
Yeap, this thread should not be continued here. Though I think it should be in Ongoing Development forum, since the v.1.0 is more about bug reports and not general suggestions on Anim8or Development as this thread more looks like to be. And since we bring this on generally, more a suggestion to Steve, maybe this forum ( v.0.98 ) should be transfered in the Ongoing Development Forum as a thread, there belong othere older releases ? Maybe even Raxx can do it ?!
hf003:
I'm surprised no one is wishing for better implementation of morphed target. I can think of a few things that could be better.
1. Include morph targets when mirroring images (objects).
2. Retain morph targets when joining solids.
3. Scale morph targets proportionately when scaling their object.
4. Better retention between points and their morphed target positions. It is annoying when having morphed an object and realizing it would be better to add a point (through various mechanisms), or delete a point, only to find out that that added/removed point destroyed all your morphing efforts requiring you to start over with morphing or live with what you got.
Kevin Gales:
If this thread is still active....I attached my suggestion for the bone system...I think the wire like bones are much more cleaner and skinning envelopes might even cover those well...It would be pretty cool to work with the suggested bone system in anim8or 8)
davdud101:
One thing that would make Anim8or just a touch easier (and maybe wouldn't be too hard to implement?), especially for a person like my who uses it for CAD, could be alternate units and auto-calculate to measurement (can't think of what the feature is called, but where it can used mixed fractions and stuff as opposed to/in addition to decimals)
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