General Category > Anim8or v0.98 Discussion Forum
Feature Request Thread
avenidagez:
Arc Rotate - The manual say that "once you have it can save you a lot of time over other methods."
And that is true, but with the lack of custom shortcut keys, it is as hard to work with it as with other methods
the numeric views are great, but punching Ctl-R with the mouse in one hand makes you loose the modeling dynamics
Why not to have the full set of custom shortcut keys?
That way for some tasks the speed easy could be incremented in design
Even better to have custom shortcut keys sets
so we activate the one needed depending on the task
Or at least redesign it thinking not as programmer, d for drag r for rotate
thinking as with the keypad functionality for views
group shortcuts keys by functionality not by name
$imon:
Some more requests here:
- hiding bone influences in figure mode. You can hide the bones now but the influences remain visible. THis makes for a messy and disorienting viewport.
- keep selection when switching between selections in point edit mode. Right now this only works from point to spline, but it would be useful if you switch from some selected faces to points to have all the adjacent points selected.
- Growing point and line selections, not just faces.
for either ASL or hotkeys section:
- Custom hotkeys for ASL script for fast usage
Raxx:
Added and +1ed.
avenidagez, this topic isn't for observations regarding Anim8or's development, but for feature requests. You may post the same comment in the General Discussion Board if you'd like, though I suggest you note the date that the 0.97e Pre-Beta was released.
Miatpi:
+1 to importing and exporting objects with armature and animations, thats my final vote for tier 2.
Deepthought:
+1 for PNG support.
Separate alpha maps drive me crazy.
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