Artwork > Finished Works and Works in Progress
Mitchell B25 Medium Bomber Aircraft
kreator:
Another Project, inspired by a recent visit to an Airshow in the UK ;D
http://anim8orworld.com/animation/Mitchell_OpenGL.mp4
http://anim8orworld.com/animation/Mitchell_OpenGL_Bombing.mp4
Done with openGL at the moment, I will be working on a Oil refinery based on Operation Tidal Wave although it used B24 liberators.
Edit: Both anims are my tests to make sure Visability, and morphs work correctly only
johnar:
Unfortuneately, the video freezes up at 20 seconds, although the audio continues. I've had trouble playing MP4 files lately, and wonder if it is anything to do with the issue mentioned here.
http://player.gomlab.com/eng/support/faq/view.gom?intseq=322
Hav got a couple of comments about the 20 seconds i did see.
I like the bomber, and good job on the props as well. Animation seems a little bit quick on the turns, bit of a rough ride ;), and i initially thought there should maybe be a noticeable 'lift' when the wheels come off the runway. But, on second thoughts, i suppose things are all pretty smooth on take-off in such a heavy plane?
Nice one Kreator. Wish i could have watched more. :)
kreator:
Johnar: Its only 20 seconds long! so you saw it all, They are just my Morph and visability tests. it carries on because the aircraft noise track is 4 minutes long and I did not edit it out oops!! I`ll post the edited version soon(IanRoz: Please Note: Visability is available already in scene mode). The bomb drop one I added as edit is a little longer (26 seconds no Sound!)
Not worried currently regards camera, and you are right a fully laden aircraft would take some time to get airborne with a full payload.
I am now getting to grips with The Oil Refinery.
johnar:
--- Quote ---Its only 20 seconds long! so you saw it all,
--- End quote ---
lol good 1. I was listening to the ongoing sounds and wondering what i was missing. ;D
From your link i couldn't be sure of what images you'll be using for oil refinery ref pics, are you planning on copying a particular refinery, or just making your own from refs of the towers etc..?
Watched the test(s) again, and although they are just visibility and morph tests, i figured out what was irking me about the take-off. It seems that the plane is still in contact with the runway as the undercarriage retracts into body, but i think the actual course of events would be ' the plane would lift off the runway and rise several feet more before the wheels are retracted'. A little thing, and not so noticeable from 'looking down' on the aircraft, but just wanted to mention it.
btw. By 'morph test', is that for the propellers?
kreator:
Johnar: It does lift, Just looks though the Gear Retracts whilst on The ground. The Camera Angle Does not reveal it. Morphs are for the Rudders, Landing Gear, bomb Bay (Flaps, I have not Tested yet as She will have To land First!)
Props are done with visibility and a controller script. There are two Props to each engine, one is Transmap the other is normal mesh.
First Prop starts slowly increasing in speed relative to the animation frame rate then is switched off and at same time the transmap takes over.
The link is purely for reference images etc, This will be a long job ;D
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