Artwork > Finished Works and Works in Progress
Joan of Arc
KyleSan:
Hello Anim8or Community,
Im new to the forums and have lately been taking Anim8or very seriously. I did the usual beginner thing and tried tutorials and read the forums and all that. I've recently done the very popular "Joan of Arc" Tutorial and completed the modelling. The next stage of course is the texturing but before I continue I want to make sure that the model has been scrutinized by more experienced eyes. Please offer your CC and opinions. Also, please pay special attention to the edgeloops on the face. I intend to animate with this model once the texturing is done and I would appreciate any insight you have into edge loops. I'm here to learn.
The attached picture was scanline rendered.
Thanks in advance! Great team you guys have got going here.
$imon:
Hello KyleSan,
Good to see you're taking on a new level of modeling, the Joan of Arc tutorial is a classic, and still great for learning the basics of edge looping.
As far as the model goes that you've posted here, the shapes look nice; her body is a little disproportionate in places, but the tutorial doesn't really go for realism in that sense. You could round out the arms and legs a bit more, they appear a bit square in places.
I've also posted some suggestions for your edgelooping (see attachment)
As I'm sure the tutorial stressed, it is important to keep all polies squared, you don't want any triangles or pentagonal shapes. I marked these areas in red in the image, and proposed a fix on the right; this usually means either adding a loop, 'closing' two loops together, or in this case connecting loops from one triangle to another.
Make sure to check your whole model for triangles or other weird shaped polygons and try to get rid of them smartly (usually it is good to delete a loop rather than adding one; use the least amount of points as necessary to create the shape you need.)
Also make sure that all the loops around an animatable area are full loops. This means that around the eyes every loop should go all the way around the eye and connect to itself. Have another look at the areas in the blue circles and the outside corners of the eyes.
Good attempt, and I hope you can keep learning; it's a fun stage in 3d modeling because it improves your models hugely.
davdud101:
I FINALLY see what an actually edge 'loop' is!! Could someone explain it in more detail? Maybe message me?
Really nice model though, KyleSan! Hope to see some awesome stuff in the future!
CrashDrive:
Your overall model is looking really good. I'm sure you can appreciate the work that goes into
that kind of modelling. Welcome to the Anim8or forums.
KyleSan:
Ah, Im glad the forum is up and running again.
$imon I attached a picture of the face redone. Is it more of what you had in mind?
I also went ahead and textured the face. Any tips anyone would have to maybe improve the texture? Also, I used a bumpmap to try make her eyebrows not look so flat, but I'm not sure if I'm happy with the results though... any input would be appreciated.
Thanks Crashdrive and davdud101 for the kind words.
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