Artwork > Finished Works and Works in Progress
Joan of Arc
cooldude234:
I have a few things to reply to that, four actually.
One, when I search reference images for the human anatomy I usually search Images on google for HUMAN PROPORTIONS :P (it usually comes up with better results, I also narrow it down to human head, or human hands if needed more specific).
Two, Final fantasy characters are in no way realistic (proportionate and all other ways :P).
Three, transparency maps actually take longer to render (in anim8or) than actual geometry in my experience.
Four, you should probably do eye lashes manually since they dont have many lashes to them and they are pretty uniformed in their positions (eye lashes are in a line!).
KyleSan:
Thanks for the input cooldude234! I get what you mean when you say that final fantasy isn't realistic but in terms of proportions I might not have exaggerated enough. When compared to the majority of the CG films out there, the characters are generally styled as cartoonish and disproportionate to accentuate certain attributes of the characters. Where as the CG Resident Evil and Final Fantasy movies - however Anime-ish, seem to rely on generally accurate human proportions. That's just my experience though. Also I appreciate your input, thanks again.
I've compiled a couple of pics and I'd appreciate it if you guys could offer some CC. 1st was the proposed method of fixing the picture once I'd found decent reference pictures as cooldude234 suggested. Also then I attached the before and after pictures once I had made some changes (both wireframe and solid).
Only problem is that I've had to move my office and am no longer on a decent internet connection so I've been making due with my phone. Having some trouble attaching photos though but I'll figure something out.
Thanks once again for the CC , I do appreciate it.
EDIT: success! Pictures attached
cooldude234:
Wow you have an office :P
That's better than me ;)
Still don't don't agree with you on the final fantasy bit though (resident evil is better but still not very proportionate, and just because other things are not proportionate doesn't make them any more correct to the human anatomy).
Cant wait for the pics though.
davdud101:
This is getting better!
I was analyzing some Kingdom Hearts character models and textures last month, and noticed that they used a two flat planes encircling the eyelids at slightly different angles with transmaps applied to them to generate the eyelashes- they look GOOD. I've never tried that method, and you may very well be looking for a more realistic approach, but its good to consider, for sure.
I genuinely couldn't try to be of any more help, I just know way too little myself.
KyleSan:
Cooldude234: I shouldn't actually call it an office. Its more of a pit stop for my pitiful lunchtimes lol.
Davdud101: Thanks for the insight. My next step after re-texturing will be trying to redo the eyelashes. Thanks for your input, I'll most definitely have a look at it.
Alright so I did as suggested and had a look at 3/4 views and different references and had another go at making the head look better. I found so many problems with it but the learning curve continues. I've attached pictures of the progress so far. I'm having trouble with the eyes again. I believe the eyes to be in proportion with the face now but the area underneath the eyes just doesn't seem right... I can't figure it out. Or is it just me? I would highly appreciate any input you guys would be willing to offer. The problem is seriously visible when you do a quick render so I've attached that also.
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