General Category > General Anim8or Forum
Stumps
ronaldefarmer:
Kreator,
Those gifs are are very amusing.
My models nearly always have too many polygons. What is an optimal polygon count for a stumps model?
Ron
kreator:
hello Ron! Head was good, though very high polycount!
I would guess you subdivided the spheres from the edit menu, subdivide faces?
Its better to do a subdivision from the build menu then work from that. Do not then convert to mesh from that subdivision, if you need to work on it. Its better to double click the sphere to get its properties and revert the 2 and 3 working/Final divisions back to 0 and 1 and then convert to mesh.
Hope that is of use.
Are you readyforStumps#007?
ronaldefarmer:
Hello Kreator,
Thanks for your advice. Actually, I subdivided the eyes and head in the build menu (3 divisions, I think), then converted to mesh. I'm afraid I tend to get carried away with the smoothing. Is it generally better not to convert subdivisions to mesh at all with this sort of thing? That way, if the poly count is too high, you could optimize it before rendering.
I will take legs and feet for Stumps #007 and will try not to overdo subdivision for this one.
Ron
kreator:
Ron: Glad to see taking up the gauntlet with the legs and feet, unless we get another stumper, I'll bagsy the torso for # 007!
johnar:
I'll bags the head for 007. (hasn't gone yet has it?)
Will have a go at it on the laptop.
Cheers.
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