General Category > General Anim8or Forum
Stumps
captaindrewi:
So getting things ship shape and Bristol fashion, avast! ye shipmates. We still be a crew member short.
kreator:
Uploaded Head Drew in Dropbox!
Appears we are legless at the moment!
neirao:
Nice work!!
kreator:
I`ve been experimenting with these stumps and have found that if you actually bridge each section, then the morphs
for each individual section will not work even if you extract the morph data before you do the bridging then re-add
them after. I would guess that the bridging process is altering the geometry of the model each time.
The best solution may be to only group each section then the morphs will remain intact, I have tried this method
when in scene mode and they will work.
Who is going to do the legs? Any takers, don`t let this drop, any newer users would be welcome to try it out , c`mon get involved!
cooldude234:
--- Quote from: CrashDrive on October 19, 2013, 05:08:52 pm ---'Cooldude234' , having seen your two previous models from the past, one being the cube robot, I'm
definitely surprised by the complexity and detail of your wrist watch.
I would recommend shifting your textures a bit to try and avoid repetition or use a texture without any noticeable variations.
--- End quote ---
What do you mean? Usually I have an over ridiculous amount of polies. I actually thought I was skimping out on the watch a bit.
Also the textures were made in less than 10 minutes and I didn't want to bother with them ;p
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