General Category > Anim8or v0.98 Discussion Forum
New preview with XP fix ready: v0.97f
Steve:
I just uploaded a new Anim8or (v0.97f) with the following fixes:
- Fix 097e-101 - Incompatible with Windows-XP.
- Fix 097e-102 - Requires MSVCR110.DLL to run.
- Fix 097e-103 - Add edges to a mirrored object when the end point is an axis point duplicates the point.
- Fix 097e-104 - Select orphans can leave on point unselected.
- Fix 097e-105 - Viewing OpenGL info crashes.
- Fix 097e-106 - Adding edge as new mesh (shift-click-drag) crashes.
- Fix 097e-107 - Add Windows Vista, Windows 7 and Windows 8 to OS Information dialog.
- Fix 097e-108 - Knife tool does not cut all the way on the mirrored side, when starting from a point.
- Fix 097e-109 - UVs do not get mirrored when using the Texture UV tool.
- Fix 097e-110 - Mirrored Mesh: Subdividing a face of a mirrored mesh in the point editor crashes.
(Was: When manipulating the added mesh data within a subdivided face
(Edit->Subdivide Faces), erroneous results occur.)
- Fix 097e-111 - Subdivision Mesh: When 0 working divisions, stays non-shaded when in point edit mode,
regardless of shading mode.
- Fix 097e-112 - Materials: If the specular and emissive factor isn't change from the default,
then it doesn't get saved in the .an8 file even when a texture is applied to that channel.
- Fix 097e-114 - Add Edge tool: Starting a new mesh with the Add Edge tool (by shift-click-dragging) causes crash.
- Fix 097e-115 - Convert to Mirror: Edges not in faces are lost when converting a Mesh to a Mirrored Mesh.
Also added automatically convert parametric objects into a mesh.
- Fix 097e-116 - User Interface: Vertical Resize Bar: Behaves erratically when click-dragging it.
- Fix 097e-117 - Sequence data fails to save: Sequences save as empty keyframes in the file.
- Fix 097e-118 - Sequence data from older versions fails to reload properly.
- Fix 097e-121 - Splash Screen: Mode->Object comand crashes when initial project is loading.
I have not fixed these known issues yet but I am working on them:
#097e-113 - Bevel tool: destroys UVs of surrounding faces.
#097e-119 - Morph Targets: Do not work with Mirrored Meshes.
#097e-120 - Background images: Appear dark in the workspace and when using the opengl renderer.
There are also a couple of minor new things:
- Add option to restore window position in next session.
- Enhance face properties dialog to show more information.
You can download a copy here:
Anim8or v0.97f XP Compatible Preview
!!!!!!!!!!! I fixed the link (again!) My web-site editor and I don't always agree on where files should be :) !!!!!!!
johnar:
Hi there Steve.
Downloaded and opened on XP. Had a quick play around. So far so good. Awesome!!
Man you've been busy. This is beyond Gr8. Thank you, thank you, thank you, very very much.
Can't wait to get some projects happening with v0.97f.
Massively Awesome.
Raxx:
Hey Steve, thanks for the hard work!
Couple of bugs:
* Flat Shaded view no longer works (remains smooth shaded)
* With a subdivision object with 0 working divisions, the smooth angle does not visually update until you OK it twice
* With a subdivision object with 0 working divisions, in Wireframe View faces have double the opaqueness in point edit mode than the other modes.
headwax:
thanks Steve, muchos gracias :) as we say in Oz.
Steve:
Raxx, do you have shaders enabled? If so this explains the lack of flat shading. This is a known issue.
The double opaqueness occurs because both the mesh and it's controlling shell are drawn. For a subdivision of 0 they are the same surface. I'll see if I can find an easy way to fix this.
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