General Category > Anim8or v0.98 Discussion Forum
New preview with XP fix ready: v0.97f
Steve:
daniel99 I can't reproduce this crash. Can you send me a project and instructions on how to reproduce it?
SubDrag:
Sorry for the delay in response. I can't seem to recreate the crashing, it must have been fixed in v.97f or I lost my crashing files. If it happens to me again, I'll post it.
However, I kindly request the support of two other kinds of bitmaps (4-bit and 16-bit). I don't care as much about the 16-bit, but 4-bit is a common format and would be very helpful if could read it! Here are two samples:
http://goldeneyevault.com/priv/showerhead_4bit.bmp - 4 bit
http://goldeneyevault.com/priv/9A4B61w20h200x34COLORS.bmp - 16 bit
daniel99:
Hey, Steve. Here's a video screen capture. I have the figure placed in the scene. Then, I move to the figure mode, and renaming the Torso bone. If I change back to the scene mode, it crashes.
youtube.com/watch?v=mWYq1pcbuaY[/youtube]]http://www.
I also hope you will answer my questions:
1. Is there a chance to make the IK available? ::)
2. Is there a way to lock the feet bones, and be able to move the character using the root, the feet remaining locked ? I think this would need the IK to be active ?
Thank you.
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