General Category > Anim8or v0.98 Discussion Forum

New preview with XP fix ready: v0.97f

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Steve:
daniel99 I can't reproduce this crash.  Can you send me a project and instructions on how to reproduce it?

SubDrag:
Sorry for the delay in response.  I can't seem to recreate the crashing, it must have been fixed in v.97f or I lost my crashing files. If it happens to me again, I'll post it.

However, I kindly request the support of two other kinds of bitmaps (4-bit and 16-bit). I don't care as much about the 16-bit, but 4-bit is a common format and would be very helpful if could read it! Here are two samples:

http://goldeneyevault.com/priv/showerhead_4bit.bmp      - 4 bit
http://goldeneyevault.com/priv/9A4B61w20h200x34COLORS.bmp       - 16 bit

daniel99:
Hey, Steve. Here's a video screen capture. I have the figure placed in the scene. Then, I move to the figure mode, and renaming the Torso bone. If I change back to the scene mode, it crashes.

youtube.com/watch?v=mWYq1pcbuaY[/youtube]]http://www.

I also hope you will answer my questions:
1. Is there a chance to make the IK available?  ::)
2. Is there a way to lock the feet bones, and be able to move the character using the root, the feet remaining locked ?  I think this would need the IK to be active ?

Thank you.

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