General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

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Steve:
Trevor: Currently (in build 1138) you use the right mouse button to move things without deselecting anything. It behaves exactly like the Arrow-Select tool except that it can move things as well by click-dragging the mouse.

LMB: click on any part: selects only that one thing and deselects the rest, then performs operation.
LMB: click in empty space: deselects everything.
MMB: deselects the one item that you click on and performs the operation.
RMB: adds to the selection is you click something unselected, then performs the operation.

Note: You can always revert to the original Anim8or behavior by turning off Fast Select (hot key <Ctrl-t>, and the "F" button in the to toolbar)

Note 2: This part is all still being defined. See the discussion in the Big Changes to Point Edit Tools thread. And don't forget to give your feedback! I see that you've already posted there.

MvGulik:
Nice new(1139) Modifier (with bound item) handling when using 'Convert to Mesh' and 'Convert to Mirrored'.
:)

*spelling*

Steve:
New build 1140 posted with nice things in Point Edit mode. Check it out!

ronaldefarmer:
Excellent work, Steve! I'm able to get things done with significantly fewer mouse clicks using your latest build. This is a big improvement. I can't help thinking that maybe uniform face extrusion and uniform bevel are just around the corner.   :)

neirao:
Thanks!
 1 - im misses the FAST SELECTION in another buttons for EDIT FACES:


..etc

2 - in "FIGURE MODE" when we "select all bones" all buttons work fine for time saved in "LENGTH and ROTATE"
but i misses fast edit function for "NEW BONE" button:
for create "fasts bones in simples clicks"
because when "new bone add" all anothes bones are "deselecteds automaticaly" so we need AGAIN click "new bone button" or "KEYBOARD 'N' "

3 - you implements the "MIRROR BONES" very cool but is good too the "FREE ALL BONES / EDIT MULTPLES BONES" like my old post:


very helpfull and timesaved!!

4 -  Steven can you some day implements LOCK/UNLOCK OBJECTS function? like this
[/youtube]
you insert the LAYERS OBJECTS OPTIONS, but i think that in some cases  is more easy and helpfull
"lock the objects" for edit meshs/create morphs etc, without touch another objects and SEE ALL OBJECTS as reference.

i think that is very easy for implements, some code like this in EDIT OBJECT MODE:
//code
if (target.locked!=false){
  EDIT POINTS, EDGES AND FACES RELEASE
}else{
 NOT ALLOW EDIT "VISIBLE OBJECT" locked..
}

like my old post,  the images disappeared  :(

http://www.anim8or.com/smf/index.php/topic,1313.msg11252.html#msg11252

the "morph reference choose" you already implents! thanks ! :)

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