General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

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polyGon_tError:
Thank you Steve,

my point is same PC motherboard with same OS and other software installation but one time having driver that come with motherboard another time that i get from Intel driver update but Intel driver is working but not that of manufacturer update, strange!

also in my own celeron based PC WinXP show S3 graphics opengl driver / support with no quad viewport, but when i run it in Windows Server 2003 with GDI and bundled OpenGL driver / support it give full support even hardware render become useable!

note: allow us to log init / crash data so we can send you to help you more ...

Trevor:
I have a debug suggestion.

Can you make a debug option to retain the vertex order from an obj import AND maintain that order on export.

Any NEW vertexes should be at the end of the list although for this debug there really shouldnt be any change in the number of vertexes.

This will allow the modification of certian models that rely on vertexes being in a specific Index order.
EG, In-Game Merging of model1 Index 4 and model2 index 2 (connection between arm and torso). You want vertex 4 to still be the same vertex as before alteration so that the arm still connects to the torso and not the belly button :P.

Thanks,
Trev

kreator:

--- Quote from: kreator on March 03, 2015, 04:00:53 pm ---Build 1164: Cannot add a bone with Icon(shift/h) can only insert bone with Menu...Either with fast select on or off. Figure mode is unworkable cannot do any weight painting or influences. :'(

--- End quote ---

This is still having a massive problem for me

will not work with my laptop or desktop machines (win7)

johnar:
  That looks really frustrating.
 I'm running windows 7 home basic (6.1) build 7600, Nvidia Quadro 410, OpenGL Version 4.4.0
on a compaq desktop with Intel Celeron inside.  No problems here.? Sorry can't be of any more help.
 

Steve:
kreator: I have a new build almost ready - I've done a ton of clean up, bug fixing (including weight painint!) and added some new things to the Figure editor. It should help with your problems. I'll have it up in a day or so.

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