General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
MvGulik:
--- Quote from: Steve on September 05, 2014, 12:35:03 pm ---Bonus question: What is the significance of "XYZZY"?
--- End quote ---
Erm ... Nope, nothing popping up at this side.
Trevor:
Actually, Can I ask the significance of being able to switch to OGL?
It doesnt seem any faster than ARB and ARB looks a lot better.
I suppose OGL opens the door for vertex shading.
Ah I found XYZZY, hehe, IO knew I saw it before, yes its when you move an object.
Still, this is taskbar only as the WindowTitle is blank.
Trev
Steve:
Trevor, OpenGL shaders, in the GLSL programming language, are much more powerful than ARB assembly language. It supports geometry, compute and tessellation.
More importantly, ARB assembly language (and a lot of things that Anim8or still uses) have been deprecated so it has to be replaced soon anyway.
Can you send me an example of something that looks different in to ARB and GLSL views?
Make sure that you're not comparing the "OpenGL Materials" mode. It use a different lighting model.
Kyle:
Love the layer feature, when it works. Sometimes I'll turn off a layer and it doesn't hide things it should.
Also, you're probably aware, but sometimes materials will just dissapear once rendered. This chair for example, the white parts should show up as black.
Steve:
Trevor: I found a big, bad bug in the GLSL shaders' lighting for spotlights. I'm working on a fix. I guess I only tested infinite lights!
Kyle: Does these always happen, or only occasionally? If you can send me an example I'd appreciate it. A simple one is best :-) And nice pic!
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