General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
Trevor:
Just a quick request for when you get back. Im sure Ive mentioned it before but Clamp and Mirror flags on textures, can you please enable them.
Thanks,
Trev
slex:
Hello Mr. Steve and all the others on the forum,
I've been learning Anim8or for some time and I like its speed and artistic posibility. 1179 release is a bit faster and unlocked bones and fast sellection are great. I managed to make this video using .1179 dev. release youtube.com/watch?v=osk93tv65y0[/youtube]]https://www.
There are few things I am looking forward to see in some new release:
1.It would be great if you could add the support for east european latin/cyrillic fonts- it's imposible to enter/edit 3D text other than english- I've tried many ways without any luck.
2.blue background colour of the workspace cannot be manually changed into anything other than white- gray would be great.
3.Could you make the posibility to add few more independent 'root bones' to one object into the 'figure mode'- I think that would make animation easier and without sliding during walk.
cheers.
Steve:
slex: Anim8or supports all UNICODE characters, including cyrillic, but with a big caveat. You have to hand edit the .an8 file to use them. TEXT objects are stored internally as 16 bit UNICODE values and are represented in .an8 files by a L"xxxx" string format. You can enter any UNICODE value as a backslash "\" followed by an octal value of up to 6 digits. The cyrillic UNICODE block goes from octal 02000 to 02377 (hex 0x400 to 0x4ff). For example the character Б (Be) which is octal 02021 or hex 0x411 is L"\002021". The leading zeros are optional as long as its not followed by a digit.
To do this you need to:
1. Add a TEXT object to your project.
2. Save it as a .an8 file.
3. Load it is notepad (or any other simple text editor).
4. Find the TEXT object and add your own UNICODE values in the L"....." string.
5. Save it and reload it into Anim8or.
I know, this is a bit awkward. I'll add an easier way to do this.
Here's a small example:
Steve:
Just a note to say that there's a new build with a bunch of little fixes, etc. dated August 3, 2015: build 1185
Check it out!
thecolclough:
--- Quote from: Steve on February 03, 2014, 03:27:18 pm ---Major changes for build 1185:
Bones: added more uniform icons for bone editing tools.
--- End quote ---
need to roll out the new Rotate Bones icon across Sequence and Scene modes too.
liking the UI changes on the whole though :)
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