General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
neirao:
Thanks Steve! :)
slex:
build 1194- new Anim8or looks very profesional as it deserve, gray interface looks smooth and stylish, works fine with W10 64bit ;D
I just had to ran it as administrator first time.
I have few question- could it be possible to integrate used textures(pictures) into saved .an8 file? What I mean is- every time when I move or copy saved .an8 file in which I used some pictures for texturing or bumpmaps etc., and try to open the same file again, it gives me errors that it cannot find the pictures and I have to find that manually. example is in attached pic1.
Support for non english fonts please? Manual altering of L strings in .an8 file with notepad as mentioned is hard, I got lost into the finding the right unicodes,there are so many of them :o :o
Regards
Steve:
slex: I'm working on some ideas to help in this regard. There are similar components that you might want to keep together
with the project, such as parametric scripts.
Did you know that you can set the Texture directory in the File->Configure dialog? Anim8or will search that directory and all sub-directories for texture files, in addition to using the absolute path name in the .an8 file.
slex:
8) I've found nice solution for transferring .an8 files(but it is plausible only when there aren't too many pictures involved in a project)-so I could transfer projects on usb or some cloud storage and work on it or render it on other computers. I just copy needed .an8 file in new folder, then I copy all the pictures used for that project and paste it into that folder also. When I copy it on some other computer and start that project - Anim8or looks for picture files automatically in that folder ;D
nemyax:
Will widgets make it into the object editor?
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