General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

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Steve:
slex: I should be able to preserve the undo list through renders.  However it's much harder to do it when you change between the different editors because changes that you make in the Figure editor, for example, can invalidate the undo data for a Scene.

Hypure:
Preserving undo data would be pretty sweet Steve.... On another note;  what if there was a keyframe button on lights that would reverse the shadows for a single frame  (or an on/off), that way on bad frames of animation I could manually keyframe these to "undo" the frames with reverse shadows?  If that is possible that would solve that issue in my book. ???

Hypure:
It seems I can no longer delete/copy or paste frames on the timeline. :'(

Steve:
You can animate a light's color.  Set it to black to turn the light off.

What's not working for copy/pasting keys?  First select the frames and the attributes that you want to copy, copy them (Ctrl-C), select the starting frame for the paste and paste (Ctrl-V).

slex:

--- Quote from: Steve on December 19, 2015, 01:34:28 pm ---slex: I should be able to preserve the undo list through renders.  However it's much harder to do it when you change between the different editors because changes that you make in the Figure editor, for example, can invalidate the undo data for a Scene.

--- End quote ---
I was thinking- could it be possible to preserve 'undo-redo' data within the saved .an8 file? That would also do the same purpose- by saving .an8 file of the current editor and starting that project again and giving it different name. Also if user activates the autosave then most of the steps would be kept if project crashes for any reason.
  regards

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