General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
Trevor:
I think I have found a bug with Merge Point.
I selected all verticies and then merged with 0.002, yet it tried to merge verticies that were 7.00 distance... it seems very odd.
Further, if I selected small groups of verticies to merge (eg, the join between 2 capless cylinders joined together into 1 mesh) then it would work ok, but select all still merged verticies from all over and swapped the normals on some faces...
Not entirly sure whats going on there.
It worked fine in the previous version.
Trev
Steve:
OK I'll look into it.
Hypure:
Perspective view would remember where you left it in the window you were using it in, that was nice to kind of give you a floating camera. I'm using it in object mode right now... let me check if it still does it in scene mode...
I checked it is still fine in scene.... Maybe it never did in object I don't remember, it's been a week or two since building something :o
Steve:
Each editor w\should remember the perspective setting and return to it after you use another editor. That should be true for front/back/top/bottom/left/right/ortho also.
nemyax:
Steve
There are some serious problems with the way the topology-changing tools (Cut Faces, Topo Knife) work with the mirroring feature. After only a few operations by these tools on a mirrored mesh, any of the following can happen:
* Which side a component is on is inverted.
* Component indices are mixed up, and the program selects what you didn't click.
* Anim8or crashes during a topo modification.It's pretty consistent.
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