General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
selden:
A potential problem with the Lambert Cylindrical Equal Area projection is that it greatly reduces the resolution in latitude near the poles although the resolution in longitude is the same as for an equirectangular projection. In most cases, where the camera is not looking directly up or down, that loss of resolution probably is OK.
Steve:
--- Quote from: selden on January 18, 2016, 08:42:56 am ---A potential problem with the Lambert Cylindrical Equal Area projection is that it greatly reduces the resolution in latitude near the poles ...
--- End quote ---
But there is less angular area near the poles as well. Normal Cylindrical projections waste a large portion of the image near the poles. It uses the same number of pixels for a ring of the image around the equator as it does for one very close to the poles. Lambert Cylindrical Equal Area projection covers the same area on the surface of the sphere for each pixel saving storage, etc.
Steve:
Build 1212 has been posted.
Raxx:
It's cool finally being able to see environment maps in the workspace. Thanks Steve!
nemyax:
I've been wondering if Anim8or could benefit from tool hotkeys that can both switch modes and temporarily toggle them. Tap the key quickly, and it switches to the mode you need; hold the key down, and it enables the mode as long as you keep holding and switches back when you release—the key is the same in both cases. XSI did it (this was dubbed "supra keys", I think), and so does VoidWorld/NVil, so it's not impossible.
Imagine holding down a instead of Ctrl+Shift to enable temporary Select—that would make more sense and free up the real modifier keys for useful things. Or suppose you spend most of your modelling session time in Topo Knife mode: instead of duplicating special cases of Move within this tool, you could let the user hold down m whenever they need to tweak a component (or multiple components!) or s whenever they need to scale it.
This feature would retain the current "hard switch" workflow but also make the controls clearer and enable a more streamlined modelling experience.
Steve, what do you think?
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