General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
Raxx:
I don't have any issues with points not showing. Did you make sure "Flat Points" is ticked in File->Configure UI..., and/or that the shape was converted to mesh if it was a primitive/parametric shape?
The topo knife isn't meant to cut through multiple edges/faces (yet).
kakachiex:
oh thanks Raxx is working, ok this is a limitation of the topoknife
kakachiex:
did Anim80r support clean boolean operation for hard surface modeling
Raxx:
There is a boolean script by Kubajzz.
Trevor:
The boolean scripts work most of the time, but I found they got stuck with high poly counts for 2 reasons. 1 High poly counts bring the script to a crawl, 2 the more polys, the greater chance for errors and holes.
I made a screw thread and boolean subtracted it from a cube, it left many holes and inverted faces.
So, best to use simple stuff, subtracting a cylinder from a cube is fine so Im sure its poly-count related. (cylinder being 3-32 sides while screw thread was (32*6)+(2*(6*32)) which was a lot of faces. (if interested on my maths, I used the spring plugin with 4 sides 6 loops at 32 per loop. Boolean union spring and cylinder removes inner 2 sides)
Trev
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