General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

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Steve:
AlecJames: #098-076 - Cut Faces Crashes. Nice instructions for a repro, thanks!  I'll fix it.

AlecJames: Try clicking on the Option->ToolTips menu command :)

nemyax: That's a great idea. Will do.

kreator:
Followed AlecJames instructions to the letter, I get three segs, does not crash for me!! build 1215 OpenGL 4.5


Note: If you convert to a mesh then extrude, surely you would need to convert back to a path? (which is what I did)

Steve:
You can extrude a mesh. What happens is that all the edges with less than 2 faces are extruded.

AlecJames:
Thanks Steve :)
Let me know if you need any more info.

kreator: I couldn't convert my rectangle mesh back to a spline (same as path?), I don't know how to do it.  Build->convert to spline is not greyed out but when I try, then double click the rectangle the properties show it still as a mesh.  I'm not sure how to upgrade my opengl to 4.5? I think it comes with my video driver and I'm pretty sure I've got the latest version.  (laptop / card is a few years old now)

Trevor:
I finally worked out how convert to splinen works

http://www.anim8or.com/smf/index.php/topic,4839.msg39835.html#msg39835
"EDIT
I  have just realised how "Convert to spline" works.
You have to go to PEF mode and then select on edges that dont connect back over themselves (eg, on a cylinder, cut the top off, then only select the perimiter and ignore the crossing lines(Triangulation)) then click "Convert to Spline"
So, this should be dissabled on object mode to denote it cannot be used.

With this method I extruded a line, used shell tool on it, deleted the "Raised" verticies, removed all faces and cross connecting lines on bottom, then finally selected the Inner and Outer Perimiters and said "Convert to Spline" to get back legnths on screen."

Trev

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