General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

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fromsoysauce:
I do indeed feel like it is worth retaining.

When running anim8or using a smart mouse like my Logitech G700, where I have it programmed that button "G10" is "spacebar" then it makes it extremely easy to operate anim8or almost entirely using just my mouse hand.

This is why I'm really indifferent about what hotkey that it could be set to, as long as it is a feature that is given a single hotkey, I can work with that.

Programming the mouse to have a have 3 buttons dedicated to setting the component mode makes it a lot less useful, as those 2 buttons could have been set to different commands. 

Trevor:
I like the history F-Key.
I assume it would work like this:
Object Mode > Point mode
F2 returns to Object and press again returns to Point.

Select > Box Select > Scale
F2 returns to Box select, pressing again returns to scale.

Or would pressing F2 keep going back untill it reached Object Mode?


FromSoySauce, do you know that all PE and F buttons are enabled from the offset in the latest versions?
That means you dont need to switch mode to select a point or face.

If you still want the single cycle then I can see that auto-conversion will not work for it (as selection gets ever bigger, I use this technique sometimes so its rather usefull on its own, but now for cycleing)

Trev

fromsoysauce:
Thank you for giving me a better picture of what Steve was trying to describe, Trevor. I now understand that it wasn't at all what the way I interpreted it.

I am aware that points/edges/faces are all on by default, but I fail to see the utility in working that way. For at least the way that I've been using an8, being in a specific mode has always been extremely useful for making sure that I am not selecting things that are not relevant. 

----

Now it's possible that me and my two brothers are the only people who use anim8or's point/edge/face cycle hotkey. But I more or less don't see any reason for it to vanish altogether.

I'd even be perfectly happy if it's given some archaic hotkey like CTRL+SHIFT+ALT+BACKSPACE, because even if it's something as unorthadox as that, I could still easily program my smart mouse to simplify it down to just G10.

I will admit my brothers and I are a rather specific group of anim8or users. My older brother's programmed his mouse specifically so that he doesn't need to use his keyboard for anim8or apart from punching in number values when pop-ups appear.

AlecJames:
Build 1215  Win7 x64 Opengl 4.2
I rendered full frames uncompressed at 1920x1080 and my output file looks corrupt.

I attached a test project, sorry it's 800 frames and takes ages to render - I tried 200 frames and it's OK.

I usually use Xvid 1.3.3 to render compressed and this works fine.  I've only tried on one test PC so not sure if this is specific to me.

I went uncompressed because I have a problem with my video editor - is there another codec that works well in Anim8or?

Attached an8 causes the corrupt render.
Screen shot png is of the corrupt output: the screen is split / top and bottom swapped over for the first few secs / this first few secs is from the end of the scene.

thanks
Alec

slex:
AlecJames- try to render the whole animation in PNG pictures, then you could use some video editor to join those pictures into video file.

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