General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
Raxx:
--- Quote from: Steve on March 15, 2016, 11:43:22 am ---What you see on the screen isn't necessarily how it's picked since I use separate passes for point, edge and face picking, all using Anim8or's software pipeline. Just because only part of a pixel is visible it doesn't mean that it picks any differently than if it were all visible. When picking is enabled for multiple things selecting a face at a steep angle will be closer to the user that the point so even if the point is within range the face could be chosen instead since the part of the face that the mouse is over is closer to the user. This doesn't happen if face selection isn't on, of course, like for the topo tool.
BTW does the change in color of the topo tool help? I thought it would since you can tell when you're over a valid end point.
--- End quote ---
Yes, I'd observed that it's not necessarily the same, however in a lot of cases it still holds true that the picking for points is blocked in in the same areas that it's hidden (blocked by the edge/face that's closer to the user than the point). This shouldn't be happening! In the below video, #1 is a case in which it's not highlighting edges even though it's clearly hovering over them at the endpoint. #2 is the case that I've been describing, in which it seems like the edges or faces being rendered on top of the point are preventing the point from being highlighted.
Changing the color does help, though the color doesn't differentiate between whether it's connecting to an edge or connecting to a point. How about this:
* Not hovering over any element: Yellow dashed line with no end point under mouse.
* Hovering over edge: Orange dashed line and orange endpoint
* Hovering over point: Orange dashed line and yellow endpoint
* Using Ctrl to make a new edge in mid-air: Yellow dashed line and yellow endpointOr something like that.
Unobtainium:
Glad to see all the updates, Steve. Thanks. Haven't tried the new versions after the color/theme change, which looks nice btw, I guess I'm in for a pleasant surprise the next time I open the latest version. ;D
ronaldefarmer:
In object mode, I have noticed that if, while faces are selected, you toggle between face select and point or edge select, the selection grows. Is this the intended behavior? On a similar note, what about including a function to reduce face selection?
Steve:
ronaldefarmer: Yes, this is intended. There was a bit of discucssion about it and that's what then consensus was on how it should work. As for face reduction, what did you have in mind?
Steve:
Raxx: Check out build 1229. I finished a rewrite of the point/edge/face picking code. Hope you like it!
nemyax: I fixed the Topo Tool and Move/Rotate Points/Edges/Faces for mirrored meshes so that they follow the mouse correctly when you click on the left side.
Note: I can't reproduce your connected-extrude bug for mirrored meshes. Can you see if it's still broken? If so, please send me an example (like the one in your e-mail).
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