General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

<< < (129/137) > >>

nemyax:
GeForce GTX 650. I just updated the driver to version 364.51, but that didn't help.
Anim8or also works well on a 64-bit Windows 7 machine that has a Radeon.

Raxx:
Hey Steve, the mouse picking is great now! I think points could use a few more pixels in radius/priority over edges (still battling more than I like over edges when trying to move points), but other than that I'm very satisfied. Thanks for taking the time to improve it :)

I have a few bugs to report, there seems to be strange behavior between smooth shaded and flat shaded. May be related to nemyax's issues:

* When "Smooth Outline" or "Flat Outline" is disabled, subdivision meshes still show the outline/control mesh.
* When "Smooth Points" or "Flat Outline" is disabled, it still shows the points for meshes and subdivision meshes.
* For the Topo tool, when "Smooth Points" or "Flat Points" is disabled and "Outline" is still enabled, then it still highlights points and when clicking to move them, it moves the edge and not the point. Basically, Topo tool ignores the shading UI preferences and manipulates elements regardless of if they're enabled/disabled/shown/hidden.
* Interestingly, left-side manipulation no longer works correctly when "Outline" is disabled and moving points/edges via the topo tool. Of course, if the previous three issues are fixed then I think this'll become a non-issue.

slex:
Can anybody please tell me how to put back 'Parameters' pop-up window to the left upper part of the workspace like it was in version 1222 and older?
 Now I often have to move it aside and up because it covers the object or it's too long and partially below the screen

Steve:
Raxx: ... For the Topo tool, when "Smooth Points" or "Flat Points" is disabled and "Outline" is still enabled, then it still highlights points and when clicking to move them, it moves the edge and not the point. Basically, Topo tool ignores the shading UI preferences and manipulates elements regardless of if they're enabled/disabled/shown/hidden. ...
I changed a bit of code everywhere when rewriting the picking code - I'll get this all working.

To make sure we're on the same wavelength, ane these correct?
1) As far as the Topo Tool enables, an earlier discussion concluded that it should ignore the Point/Edge enables and assume that both are enabled, correct? Highlighting should of course do the same (for consistency).
2) If points or edges aren't being drawn, then they should shouldn't be usable for the topo tool (or any other tool for that matter).

Arrrrgh!  I meant to say "Shouldn't"!

Raxx:
Hey Steve,

1. There may be cases where the user wants to make a long string of cuts right next to points. The easiest way to do this is to disable points so that only edges can be cut. And of course, there may be instances where the user only wants to connect or manipulate points. How about, when the topo tool is selected it automatically enables the p/e modes/buttons if they're disabled, and then if the user wants to cut edges or points only, they can enable/disable whichever? By the way, currently if points are disabled and edges enabled, the topo tool doesn't highlight or work on edges when the mouse is on or near a point.
2. This is useful I suppose, more so than not. If the user wanted it to not be usable then they could either group it or layer lock it. I assumed it was supposed to work the other way since fast select doesn't work on elements when outline/points are disabled for that shading mode.

I've been thinking about this for a while now, but I think it would be far more useful if outline/point draw preferences could be set on a per-shape basis (other per-shape preferences would be nice as well, such as showing textures, materials, X-ray, etc). An option in the shape properties could be, "Override default viewing preferences", and when that is enabled then per-shape options could be selectable. Blender has this type of feature. Later if/when panels are implemented, per-shape viewing preferences would be a snap for the user to set.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version