General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
Steve:
Sluggs: Oops! I'll fix it.
Raxx:
I finally got to try the topo tool in-depth along with mirrored modeling, it's really solid! A few hours straight with no crashes or weird mirroring issues, I almost entirely used just the topo tool for the below (unfinished) model.
A major bug to report: Can no longer select faces on subdivision meshes. There was also a time when the mirrored mesh went asymmetrical I think when rotating some points, but I haven't been able to replicate it.
Sluggs:
I've come across another problem, this time with the Knife tool.
Because of the picking distance, when I try to slice straight down from a point, the cut is all over the place, and not going straight down, below the center of the point. :o
Also, I don't know what's happening with this, but when I slice through the edges of the attached .an8 file, they won't undo. If I join solids and then cut through it, I can undo the first cut, but any new cuts won't undo.
Edit: It seems there's a problem when trying to undo cuts in edges, when those edges don't have faces. (I just removed two faces from a cube, made a few cuts in the edge that remained, then when I pressed Ctrl+Z once to undo my last cut, all the points in that edge went (not the end ones), and one of the faces came back)
PS. Undo buffer was set to 100mb
Trevor:
Slugs, I can confirm that the undo problem with verticis and no faces also happenes in 1227 (I was just about to update but thought Id check first)
Its as though only faces store the last setup when using the knife.
Cutting a face and then cutting lines with no faces causes all actions since last face cut to be undone.
If a face is never cut then undo just doesnt work at all, or goes back to the last action before the knife tool was selected.
Trev
Sluggs:
Thanks Trev! (At least Steve will know it's not just because of me and my crappy Netbook) ;D
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