General Category > Ongoing Anim8or Development
Changed to Older Releases [builds 1162 to 1230]
nemyax:
--- Quote from: captaindrewi on April 02, 2016, 12:08:52 pm ---When i click on the axis selector buttons on the left they behave in a non sensible way.1229+1230.
--- End quote ---
--- Quote from: Steve on February 03, 2014, 03:27:18 pm ---Major changes for build 1229:
...
X/Y/Z-Axis Enable Buttons: Changes to LMB-Select One, RMB-Toggle to be consistent with P/E/F buttons.
--- End quote ---
Is that what you're seeing?
Hypure:
Raxx is that a modifier your using during the first 12 seconds of your modeling on the fox?
captaindrewi:
--- Quote from: nemyax on April 02, 2016, 02:00:01 pm ---
--- Quote from: captaindrewi on April 02, 2016, 12:08:52 pm ---When i click on the axis selector buttons on the left they behave in a non sensible way.1229+1230.
--- End quote ---
--- Quote from: Steve on February 03, 2014, 03:27:18 pm ---Major changes for build 1229:
...
X/Y/Z-Axis Enable Buttons: Changes to LMB-Select One, RMB-Toggle to be consistent with P/E/F buttons.
--- End quote ---
Is that what you're seeing?
--- End quote ---
Thankyou Neymax, yes that's solved the problem for me...embarrassed once more.
Raxx:
--- Quote from: Hypure on April 03, 2016, 08:25:03 am ---Raxx is that a modifier your using during the first 12 seconds of your modeling on the fox?
--- End quote ---
That's a subdivision mesh. Select a regular mesh and go to Build->Convert to Subdivided
Sluggs:
@Steve
I've found another couple of bugs...
1) Can now only move one point of a knot's control handle, not both.
2) When moving a shape/mesh/path via the arrow keys in only one direction, after a short time, the other positions (shown at the bottom-center of the screen), start incrementing, when only one
position should be incrementing.
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