General Category > Ongoing Anim8or Development

Changed to Older Releases [builds 1162 to 1230]

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Steve:
thecolclough: Yes, it should be "Layer". Who knows where that came from! And I also like "Locked" better.
I'll add layers to the other editors alter figuring out all the details. I had to make a lot of little changes to get this all working. As you can see there are still a few glitches to fix.

ronaldefarmer: Thanks, I'll give this top priority: #098-024 - Point Edit Mode: Subdivision Meshes control points are not editable.

MvGulik: I think there is a bug in your graphics driver that's preventing the text from showing. I can't reproduce the problem. What graphics card do you have? (See the About->SystemInfo dialog.)

MvGulik: #098-025 - Effect Modifier sets wrong level.
I'll set the final layer to the same as the Bound-Mesh (layer.l) since this is just an editing operation on that mesh. Does that sound OK?

kreator: I'm having trouble reproducing the problems with transparent faces, and points remaining on in the background. Can you post a screen shot or something?

Kyle:
Hey Steve, this might not belong here as it has always been there apparently, but I was wondering if you ever knew about the fact that anim8ors sphere's once subdivided aren't uniform in dimension.  Check out my thread on the general forum for more specifics.

http://www.anim8or.com/smf/index.php/topic,4953.0.html

Steve:
kreator: PNG is getting close. I still have some problems with it crashing at random times. IK is turning out to be really tricky.

I seriously needed to do some global code cleanup and these new features are tied into the same changes. It's easier to debug them all at once instead of serially.

I'll see if I can get PNG out in the next couple of weeks and give IK another try when the current changes are finished. I'll concentrate more on the most requested features.


Steve:
Kyle: Any polygonal representation of a sphere will be an approximation because polygons simply don't have spherical surfaces.

Catmull-Clark subdivision doesn't result in perfect spheres, but it is very easy to model with because there are no restrictions on the geometry. You can build any shape you want and smooth it with CC subdivision. You can add creases, softly rounded edges, etc.

Systems like NURBS can make perfect spheres but they can be extremely difficult to use due to the restriction that all faces must be quadrilaterals.

The Blender-style Quad sphere looks interesting. The plug-in doesn't seem to generate any texture coordinates though. I'm not quite sure how to handle the singularities at the poles. I'll take a closer look at it.

kreator:
screenshot attached, points thru transparent faces have had this problem since 0.98 onwards 

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