General Category > Ongoing Anim8or Development

Layers

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lppena:
Layers are nice for keeping complex scenes a bit more managable, but I never really used them all that much in Caligari Truespace; I believe it supported up to 8 layers. Advanced model maker will probably come to appreciate the layer feature in Anim8or. Thanks, for adding the feature Steve. Leroy.

thecolclough:

--- Quote from: thecolclough on February 04, 2014, 10:26:34 am ---3. what raxx said...

--- Quote from: Raxx on February 03, 2014, 04:10:01 pm ---3. I wouldn't rank this as very important *if* you implement the following suggestion: Retain layer visibility for object shapes throughout all the editors. Meaning, shapes in a hidden layer in the object editor remain hidden in the other editors. I like the idea of "out of sight, out of mind", even if the scene layer that the object is in is visible.
--- End quote ---

--- End quote ---
even better: could you make this a toggle-able option?  call it 'Cascade Layer Hiding' or something...

ianross:
Thank you Steve for these great new additions, just started to use the layers, could be very useful  in the scene editor for animation?
Some 2D animation packages use layers, for example for facial expression, could be an alternative to morph targets?
The layers in blender were always useful, and I use layers in Photoshop all the time.
Check out these tutorials for animie studio and toon boom

http://anime.smithmicro.com/tutorials/as9/debut/switch-layers.html

Also for toon boom

https://www.toonboom.com/resources/video-tutorials/video/layers

Steve:
Good tutorials. They have some good ideas. I had thought of Layers as only an editing tool but I can see that they can also be useful in animation.

kreator:
I assume Layers are currently limited to just object mode, and scene mode is not implemented?

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