General Category > Ongoing Anim8or Development

Layers

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Steve:
They should work in scene mode too.  There are separate settings for each Object and each Scene currently so if you hide a layer in the Object editor it does not change how the Scene editor works, as has been suggested in the forum.  I'm considering how to proceed.

I've already added code to save the settings the the .an8 file and eliminated the default locking of layer 7.  I'll post an update in a couple of days with that and some other changes.

kreator:
No its not functioning for me...
Windows 7 Ultimate.... I tried compatibility modes without any success at all does not seem to play ball on any computer I have at hand

Screenshots





Water Music:
Figure editor: I wanted to think about this before I replied before. First, I think that, yes, adding layers to it would be an improvement as rigging a skeleton can be tricky when there is lots of clutter. I would actually prefer, though, if the skeleton were its own layer in the object mode. That would probably muck up backwards compatibility, though it wouldn't be too tough to write a script to change the old format to the new format - run once per model and forget. Mostly I have to say that the figure editor is my least favourite section of Anim8or and I'd rather time be spent redesigning it, rather than adding to it. I'd rather see greater support for reusing and re-proportioning skeletons from one model to the next, more finite control over the weighting (influence sliders or alterable fields showing the precise degree of influence on each vertex), and a smoother control over the bones when positioning them. My thoughts, for what they're worth.

My other thought with the layers, specifically in object mode would that it would be useful to have a visibility priority level that one could set for each layer. For example, if I have a generic person model, wearing a shirt, with a necklace or backpack or sword harness overtop of that we would normally expect to see accessories over shirt over the figure. If you tried to build the three with separate objects then clipping and z-fighting is inevitable. Priority level would tell Anim8or to draw the back faces first, then overwrite with the figure, then the shirt, then other accessories or hair or whatever. For your consideration.

Steve:
Interesting ideas, Water Music.  I hadn't thought of layers as a rendering aid.  It's clear that layers will take more thought than I had first thought to get the most out of them.

thecolclough:

--- Quote from: Water Music on February 09, 2014, 04:13:27 pm ---...it would be useful to have a visibility priority level that one could set for each layer...
--- End quote ---

this would have to be an optional thing, or at least have all layers set by default to the same priority, because otherwise it could open up quite a can of worms with more complex objects - for example, hypothetically, suppose you tried to model a jet engine, with the cowling on one layer and the turbine blades on another:

* if you set the blades layer to higher render priority, then in any view except straight-on to the front, you'd end up with the blades being visible through the near side of the cowling
* whereas if the cowling layer is higher priority, then the back of the cowling would completely occlude the blades when viewed from pretty much any angle....unless layer priorities were only effective within a certain (user-controllable?) distance, e.g. only affects faces within 1 unit of each other?

not saying it's a bad idea at all, just "proceed with caution" :)

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