General Category > Ongoing Anim8or Development
Layers
Steve:
The newly posted build 1066 saves the layer settings in the .an8 file and doesn't lock layer 7 by default. See the initial post in this thread for details.
thecolclough:
in contrast to my previous post, i've just thought of an application where the ability to set layer z-priorities (per Water Music's suggestion) would be really useful: putting sky elements behind/around large scenes without having to make the sky pieces absurdly huge. some of my previous projects have involved mapping a sky texture onto an object several thousand units wide in order to cover the required area without clipping objects in the background of the scene. (i'm aware of the ability to render with a preset background image in scene mode, but that works less effectively with a moving camera!)
CoriDavis:
I've noticed a small bug, or possibly something that was forgotten. If I try to put a group on a different layer, the parts of the group remain on layer 0 and behave with layer 0. Basically it's still on layer 0.
However when I show/hide the layer it belongs to, the group will behave correctly.
davdud101:
AUGH I must see this layering system in action! I haven't DL'd any of the more recent releases :S Great stuff coming along, Steve
Steve:
Cordiali, that's how I intended it to work when I first implemented layers, but it could also be defined so that the group setting overrides the subgroup layers. Both ways are useful.
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