General Category > Ongoing Anim8or Development

Layers

<< < (6/14) > >>

CoriDavis:
I personally would prefer it that way. I don't know how the majority feels though.

I also discovered that when I set everything to level 1 and then group it, the group gets set to level 0 and behaves with level 0. Setting everything in the group to level 1 at once is much easier than one by one.

thecolclough:
had an idea out of the blue this morning - not sure how easy it would be to implement, but would it be possible to use layers as a rigging method, i.e. attach the object to a parent bone, but then attach different layers of that object to child bones?  e.g. if you were building a wheeled vehicle, you could have the body on layer 0, the front wheels on object's layer 1 and sub-attached to a child bone to rotate them, and the back wheels on layer 2 sub-attached to another child bone.  i can picture the concept inside my head, but i'm not sure if my description came out making sense there...

MvGulik:

--- Quote from: Steve on June 25, 2014, 10:40:48 am ---Cordiali, that's how I intended it to work when I first implemented layers, but it could also be defined so that the group setting overrides the subgroup layers. Both ways are useful.

--- End quote ---
Aha. I was wondering about that when I run into this behavior.

I think the ability to toggle subgroup-parts its a interesting feature.
Although I also think its somewhat of a advanced feature that probably is in need of a some sort of additional user control(s) on it.

thecolclough:
been doing some modelling in Build 1103, and got a request: when you copy-and-paste and element which isn't set to layer 0, please could the pasted version stay on the same layer as the original instead of defaulting back to 0 every time?  i understand new elements defaulting to 0, but when you copy-and-paste elements you kinda expect them to retain everything from the original - or at least that's how my brain works!

Trevor:
Aggreed, This also goes back to Raxx's initial suggestion of Current Layer Selection where new items go into the current layer.

Trev

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version