General Category > Ongoing Anim8or Development

Layers

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MvGulik:

--- Quote from: thecolclough on September 27, 2014, 08:42:17 am ---i'd guess this is because the group is set to Layer 3, but the meshes within the group are set to Layer 0?
--- End quote ---
Correct.
See post and reply(second post down)

thecolclough:
oops, my bad memory strikes again 8/

so... maybe groups could have a user-definable 'Override Subgroup Layers' property?

Trevor:
Ah, that's a good idea, have a button to override group members to new single layer. Default is to have members retain original layers.
I'll actually need to play with this as I could be talking crap hehehe

Trev

Steve:
The same issue occurs between different editors.  For example if you set Layers on parts of an Object in the Object editor, and then assign different Layers to the Elements that contain them in the Scene editor, which layer takes precedence? Does the Object layer apply to the components of each Object and the Scene layer applies to the Element? If either one is hidden then the component/element is not shown. At least that's the way that I have thought of it.

MvGulik:
I think I'm getting a better picture of the Global Set idea now.
One part is not clear to me yet.

Would this system work only upward in the [Obj, Fig, Seq, Sce] path, and not backwards ?
(so hiding/locking something in Object mode effects that element in the other/upper modes, but hiding/locking something in the other modes [Fig, Seq, Sce] would not effect the related elements in the Object(lower modes) editor.)

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