General Category > Ongoing Anim8or Development

Layers

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kreator:
I have been playing about with these layers but I cannot see the point of them or am l missing something here?

say I have an aircraft model with a transmap propeller I make the transmap object as another object , use that as  layer1 ,but there is no way to multi select layer 0 and 1  together which kind of defeats the point of layers and I may as well just use the object tab and copy/paste to the original propless body.

l suggest layers should operate just like any graphics program ( Photoshop,gimp,corel)

As it stands at the moment will just add to confusion with any new user

l realize that is a development build, but I feel you should really be addressing some of the items that still are not implemented within anim8or

CrashDrive:
Personally I find the layers to be a nice addition.
In their most basic form they allow different elements of your model to be
selectively hidden as opposed to copy/paste or the all encompassing 'Hide' option.

I would be in favor of saving the layer status with all layers toggled on during startup.

I don't see a point in having a layer locked by default.

I think layers in figure mode would be nice but less useful then in object mode.
There are several improvements I would rather see happen first in figure mode.



EDIT: Forgot to mention.. as Raxx stated a visual cue as to which layer your selected mesh belongs to would help.

captaindrewi:
1 definately
2 not essential
3 not essential...not above audio sync track.

thecolclough:
1. yes - it's always nice to come back to a project and find your workspace the way you left it.
2. i'd say no - initialise them all with the same settings, and leave the user to change what they want to change.
3. what raxx said...

--- Quote from: Raxx on February 03, 2014, 04:10:01 pm ---3. I wouldn't rank this as very important *if* you implement the following suggestion: Retain layer visibility for object shapes throughout all the editors. Meaning, shapes in a hidden layer in the object editor remain hidden in the other editors. I like the idea of "out of sight, out of mind", even if the scene layer that the object is in is visible.
--- End quote ---

i'd also second raxx's suggestion of having new components get added to the current layer by default instead of defaulting to layer 0

one more suggestion to add: maybe when viewing flat-shaded or wireframe mode, the mesh for shapes/objects on a locked layer could show up in grey or something instead of black, as a visual indicator that they're unavailable for editing?

so, maybe one or two details to fine-tune, but on the whole this is a brilliant feature - i had an all-out squee moment when i saw you'd added it!   :D

kreator:
Regards my previous Post, I  downloaded  another copy of the development build ... and it is now working.
Did I have a dud download?

This should be very useful , however my comments regards fixing outstanding items still remains.

 


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