General Category > Ongoing Anim8or Development
1066 release - Face selection
thecolclough:
--- Quote from: Steve on February 12, 2014, 12:21:58 pm ---As for duplicating things in the Scene editor, currently Cut/Paste work on keys. It would have to use an alternate command.
--- End quote ---
do you think, for the sake of consistency, it might be worth changing ctrl+x/c/v to work on components within the 3-d workspace the same way they do in object mode, and use different commands for timeline/keyframe operations?
and/or: i'm not aware that ctrl+d does anything at present (correct me if i'm wrong!), and i've seen that used as a 'duplicate' command in other programmes (e.g. the default control bindings in GIMP), so maybe we could have that as a 'duplicate' in scene mode?
Steve:
OK that makes a lot of sense. I normally don't like to make changes that are incompatible with the current GUI commands but I suspect that copy/pasting keys isn't done that much. So I'm leaning towards doing that here. Maybe starting with the obvious: moving copy/paste key to the menu and using Ctrl-X/C/V for Scene elements, but Ctrl-D to duplicate has it's merits too.
thecolclough:
another related possibility - what if ctrl+x/c/v (/d?) always operated on components in the workspace, irrespective of which mode you're in, while ctrl+shift+x/c/v operated on keyframes?
if you implement a 'duplicate' command, would it be possible / would it make sense to have it bring up the duplicated component's properties dialogue immediately?
cooldude234:
My suggestion, not the answer to the worlds problems: Why not have it so that if you select a key frame, it deselects anything in the 3d environment so you could use the same keys Ctr-c,x,v for coping, cutting, and pasting. Is there some element in the universe stopping these two things from having constant key bindings? Ya'know like kryptonite, but for code?
Steve:
cooldude234, the problem is that you have to select both the Figure or Object in the scene in order to select the keys.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version