General Category > Anim8or v0.98 Discussion Forum
Anim8or 1071 hangs during scene playback
Raxx:
--- Quote from: AlecJames on March 10, 2014, 12:44:26 pm ---Edit [Attached environment definition with updated ATI adapter driver. The problem is similar but not the same. If I put loop scene on and play (spinning cube) after a couple of loops Anim8or stops responding, however the rendering of the spinning cube appears behind the "greyed out" Anim8or app. (Presumably running on the graphics card now.)
OpenGL verion top right of screen is now OpenGL 3.3]
--- End quote ---
I can replicate this part, but only if I don't have it set with WinXP compatibility, with Loop Scene enabled. Mine is an NVidia graphics card, and it behaves the same in both the new and old rendering modes.
Win7 Ultimate 64-bit
16 gb RAM
i7 3770k
build 1071
Claude:
AlecJames
When you have a rendering problem, the first thing to
do is check if you have a working and up to date driver.
Then you can start debugging the program.(Anim8or)
Your ATI card driver was badly installed.Rendering was
performed in software mode by the Microsoft Opengl
GDI generic renderer,not by your Opengl driver.
Now,you have a working driver.Better,isn't it ? ;)
Bye
Claude
AlecJames:
See attached env from my laptop.
I do not have any compatibilty mode set.
On the laptop I can hang in a similar way - using MorphTarget.an8, scene mode, view camera, options loop scene, play, click the checkered ground grid between the left tool bar and the camera view port (green box) twice. Same in new and old rendering modes although I clicked 4 times using the old mode before it hung.
I had only noticed this in camera view. Raxx - the screen shot you have in front view is the same as I see in camera view and I can recreate hang in front view by clicking the ground grid as above.
Hope this is useful
A
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