General Category > Ongoing Anim8or Development
Initial CAD-style feature
Steve:
cooldude234: I added a temporary option to Build 1113 to see is it's going in the right direction. You can use the Options->Debug->DebugA command to toggle showing all spline lengths and selected knots coordinates when editing splines. Let me know what you think :)
Trevor:
Oh WOW, Downloading new an8 now.
Trev
cooldude234:
I think 99% of the time it doesn't bother me having all the lengths displayed at once. However I have made a picture to go in-depth on my opinion on the matter to help illustrate what I am trying to say.
Also the alt thing is still being a pain, I can't alt print screen with the camera movement coming up, although I do like having a keyboard shortcut for this I don't think having it bound to the alt key is in any way convenient.
EDIT: DARNIT I did it again, I forgot to attach the image :\
Trevor:
oh wow... I wish I could test this, it looks awsome.
Yeah, 3D co-ords that are Backfaces and in a complex model can overload the screen.
I really think my idea was purly a drawing aid rather than an everything aid. That said, did I not read that it only showed on selected lines which is awsome.
[edit] I think I just read those lines are showing as debugA, I guess i really need to test myself before passing comment[/edit]
Am I right in saying the boundry measurements override the line legnths? If so then I probably wont be using the boundry tool.
While levels in GoldenEye are limited to 65,534cm (+/-32,767 (15Bit)) I just use a large cube and make sure my mesh does not excede it.
I do like the vert co-ords, they look good and could also show me out of bounds
MvGulik:
I think the point position data could probably use a bit of spacing after the comma to improve the general readability of the coordinates.
Current: (12.3,45.6,78.9)
+Spacing: (12.3, 45.6, 78.9)
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