General Category > General Anim8or Forum
Anim8or Projects
Raxx:
ronaldefarmer, I know you are ;) I'm starting its development today, I'll probably post a basic object viewer and forum mod first chance I get.
Josmic8or, I'll be glad for your contributions! I'll be putting nearly all of my stuff in there as well :)
CrashDrive, Unity is one of the programs I'm using to test the .DAE files (along with Blender, XSI Mod Tool, and Clockstone FBX viewer). Currently, mesh objects and their materials get converted properly. Figures are almost done (vertex weights on meshes only), getting a little weirdness here and there but it's lookin' good.
And Ensoniq, I'm hoping it'll be as simple as plugging it in to your preferred program and making a few adjustments. Influences, primitives, ASL, and other non-traditional elements may take some time to convert, however.
Steve:
Fantastic, Raxx! This will be a valuable resource for Anim8or users.
ianross:
Thank you Raxx, this is great for everyone.
Raxx:
Thanks Steve and ianross, I totally agree ;)
Small update on the 3D viewer...things are going well. Meshes seem to be converting fine, and materials are pretty close to the original. When I have textures converted and loading, I'll start working on the styling and embeddable features :)
Enumer8:
Sorry to dig up this fossil, but I'm curious how far the "Anim8or File Converter" has gotten. I have been working on a .an8 to .dae converter using C#. I don't want to re-invent the wheel if someone has already done it. Otherwise, it might be a good opportunity to collaborate. I think it would make a lot of sense to make this an open source library on github or similar.
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