General Category > Ongoing Anim8or Development
General UI and Workflow Suggestions
cooldude234:
--- Quote from: nemyax on September 13, 2014, 04:42:21 pm ---
--- Quote from: cooldude234 on September 13, 2014, 04:35:24 pm ---I hate it when 3D modelers do that!
--- End quote ---
Why? What's the disadvantage that you find in this?
--- End quote ---
I hate having to rotate the camera to move it forward to then rotate it back, it seems counter-intuitive.
Also having multiple buttons for different camera movement modes tend to slow the progress down a lot. I like how anim8or has it all in one interface (the navigation circle). With that way you can move the camera in any direction without having to make any redundant and pointless clicks.
Also changing the way you navigate the camera now would probably mess with a lot of other things. I think it would be easier to just add to it rather to change it fundamentally.
nemyax:
--- Quote from: cooldude234 on September 13, 2014, 08:59:12 pm ---I hate having to rotate the camera to move it forward to then rotate it back, it seems counter-intuitive.
--- End quote ---
Sure does. I wasn't suggesting that.
You are referring to camera panning (moving up, down, left and right—RMB inside the circle); in this case, the point of interest should certainly follow the camera, as you rightly state.
And I was talking about dollying (moving the camera forward and backward—RMB outside the circle); here, the point of interest shouldn't change.
cooldude234:
--- Quote from: nemyax on September 14, 2014, 12:32:05 am ---You are referring to camera panning
--- End quote ---
I was referring to all types of camera movement. Mainly because in other 3D modelers I tend to have to rotate the camera 90 degrees to pan it towards the object to rotate -90 degrees just so I can have the cameras center focused on something other than the object. I'm trying to remember how I did in carrara I think I had to deselect the object in order to move the camera's center because when you select an object in carrara it would make that object the center so when you rotate the camera you rotate around that object (ANNOYING!). I really don't want anim8or to go this route because I find it REALLY USEFUL to rotate around a point that I choose rather than what the software arbitrarily chose to pivot around.
EDIT:
--- Quote from: nemyax on September 14, 2014, 12:32:05 am ---And I was talking about dollying (moving the camera forward and backward—RMB outside the circle); here, the point of interest shouldn't change.
--- End quote ---
But you see I think it should, considering it gives you much more control over where the camera rotates (specially when working with large objects, I want to move the camera so I could rotate around a specific part of the model). E.g. I have a model of a city, I wan't to work on a particular building; so I would wan't to move the camera to rotate around that building, not the center of the city.
It's quite rather annoying with other modelers when you can't do that and you're forced to work at the center point causing you to rotate the camera into weird positions just so you can edit a portion of a model.
nemyax:
--- Quote from: cooldude234 on September 14, 2014, 03:04:21 pm ---in other 3D modelers I tend to have to rotate the camera 90 degrees to pan it towards the object to rotate -90 degrees
--- End quote ---
No 3D modeller I've used makes you rotate to pan. You just pan, and that's it. 'Tis a strange story you are telling.
--- Quote from: cooldude234 on September 14, 2014, 03:04:21 pm ---E.g. I have a model of a city, I wan't to work on a particular building; so I would wan't to move the camera to rotate around that building, not the center of the city.
--- End quote ---
That's precisely what I'm asking for. Once you've focused on the building, the focus should stay on the building, no matter how much you dolly in and out.
kreator:
--- Quote --- Cooldude: I'm trying to remember how I did in carrara I think I had to deselect the object in order to move the camera's center because when you select an object in carrara it would make that object the center so when you rotate the camera you rotate around that object (ANNOYING!).
--- End quote ---
You don`t use the Conical/Isometric/or spherical cameras in Carrara and move them about once you have any set. Thats why you have the Directors camera you should use that instead.
I would prefer the carrara camera setup as opposed to Anim8ors
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