General Category > Ongoing Anim8or Development

General UI and Workflow Suggestions

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cooldude234:

--- Quote from: Steve on October 07, 2014, 10:46:20 am ---Trevor The camera can follow any object, point towards any object, aim the same way, etc. by setting it's parent, orientation, etc. in it's properties dialog.

--- End quote ---
Which camera are you talking about? The scene camera or the workspace camera? Cause where talking about the workspace one, but correct me if I am wrong; I didn't think the workspace camera had an options menu.

cooldude234:
Oh and Steve, while working on higher res monitors I have found that it is really hard to create a straight line freehand'edly. I used to use the pixels hard edge to determine how straight a line was. Then it hit me when I was working with some other software (again fireworks 8 lol). In fireworks 8 if you hold shift while placing a line it locks into the 8 common directions (up, down, left, right, 45 degrees, 135 deg. etc.). So I though why can't anim8or do this as well.
So I guess a suggestion from me is when holding shift with either a placement or movement tool, it locks said task to the 8 directions.

johnar:
 Hi guys.
 Just wanted to chime in on this little camera discussion. Looking thru, i see that the original question was.

--- Quote ---Dollying the viewport camera (RMB-drag outside the navigation circle) shifts the camera's centre of interest. The program forces you to zoom in on things by changing the FOV, but that isn't always desirable. For example, you might want to view your model through a 35mm lens at all times.
Can this behaviour be changed so that the camera's centre of interest stays put when you dolly, just as with zooming?
--- End quote ---

 Have you tried using targets. ( in the manual--scene mode--camera--targets.)
 If you create a target, Place the target where you want the camera to stay focused, then set 'camera to face target', it will stay centered on the target while paning around and/or dollying in and out.
 Or, sorry if i have missed the gist of the discussion.
imho, the cameras in Anim8or are set up very well.

nemyax:
johnar
This is about object mode, not scene mode (as cooldude234 mentioned earlier).

johnar:
 Ahhhh. So you're talking about the 'árc-rotate' tool. (which isn't actually a camera).
 Now i see.

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