General Category > Ongoing Anim8or Development

General UI and Workflow Suggestions

<< < (2/10) > >>

Steve:
thecolclough: Build 1086 has the Orientation in all the Object Editor dialogs.

bamman62: Build 1086 supports Transparent Reference Images both as an overall transparency level (alpha < 1.0) and transparency in the image (i.e. .GIF files with transparency).

thecolclough:

--- Quote from: Steve on April 18, 2014, 07:15:53 pm ---thecolclough: Build 1086 has the Orientation in all the Object Editor dialogs.
--- End quote ---
most excellent!  thanks, steve :)

Raxx:
I'm going to go ahead and mention it here since it's related to the UI. If you just press and release the alt key without doing anything, it moves the focus into the top menu bar. Most times this wouldn't be a problem, but it does cause a delay in making the arc rotate tool activate again if you press alt, and middle click can't be used in the workspace until you click in with one of the other mouse buttons.

Steve:
Windows uses the Alt key for menus - Anim8or is overloading the functionality.

The menu changes to underline the Alt-X short cuts when you press Alt. If you press it again the menu will change back to normal. This happens in Anim8or as in other apps. The delay that you see when you press Alt the second time is the delay for the Alt key to start repeating; pressing the key the second time, while Windows is focused on the menu, causes Windows to remove the underlines and revert to normal behavior. Since Windows has the focus set on the menu Anim8or does not see that you pressed Alt. As you keep the key pressed windows starts repeating Alt and the first repeated character is finally sent to Anim8or.

Raxx:
I figured it was more a Windows thing, but I was wondering if there's any way to force-ignore it so that it doesn't disrupt the workflow, or to remove the delay and allow middle-clicking to bring focus back? From my observations in other programs that use Alt for view rotation:

* XSI and Unity3D ignores that focus effect, but allows Alt-X menu access functionality (like pressing Alt-F)
* Blender, 3D-Coat, and Project Messiah don't have Alt-X menu functionality at all.
* 3Ds Max and Mudbox allow the focus effect, but there is no delay and middle clicking works. Basically it's kinda like a pseudo focus.
I know I've been comparing with other programs a lot, but it's a good way to judge whether a shared feature would work a certain way or not.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version