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Anim8or 3D Viewer

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Raxx:
siragin, what's your approach? The three.js source code has plenty of examples in all areas that you can use, along with its API documentation.

Deepthought, no figures, sequences, or scenes just yet. I've decided to wait and see where Steve takes it before I begin implementation in those areas.

siragin:
I'm looking for a basic obj loader that has a transparent background so I can use the background from the website it will be on. I have tried to study the examples that comes with the three.js source code, butI only have gotten as far as loading the model. The camera is too close to the model or the model is too big. I only know how to import one full model. An obj with multiple mesh will not show all of the mesh just one. There is no lights of environment in the scene. Even if I copy a light setup from an example it will not display. They must all be code dependent. Plus my model has not texture.

MvGulik:
A option the stop the model rendering would not be a bad addition.
- As it can be a bit CPU heavy at times (for some).
- Rendering currently persists when the render-box is off screen.
* Reloading a page works, but its not really a nice workaround.

Other than that, its a nice forum feature. :)

johnar:
Good point MvGulik.
 Very relevant in my case. Its not the time thing so much for me, but the data usage. (expensive data prices here)
 I used to turn images off in web browser, but thats a bit of a shame.
 It would be nice to have a better option for stopping rendering.
 Also agree that its a nice forum feature. (really cool actually. Thumbs up Raxx)

kreator:
CrashDrive:
 If you look at earlier posts The host has limited uploads to 2 meg I don`t know if it was resolved later

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