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ART doesnt store the alpha channel?

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Dom:
First off - ART is ace, much faster rendering for complex opaque models to start with - nice one!

However, if you render color + alpha, the alpha image comes out completely black.

If you try to render with the Z buffer, it crashes :(

Raxx:
I get the same also. However, it's simple enough to render the color channel through the ART renderer, and then the depth and alpha channel through the scanline renderer afterwards. Definitely a serious issue, though...but it is a preview as the name implies :P

hihosilver:
Steve said before that he's working on the alpha channel and z-depth channels in the art raytracter.  Though wouldn't they be the same as in the scanline renderer?

Steve:
You're right, ART doesn't support the alpha or depth channels yet.

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