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.an8 Format, jointangles, how are they stored?

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Steve:
Here's a short note on quaternions that might help explain why you're getting some whacky rotations in your .an8 files:

Quaternions and Anim8or

I hope this explanation makes quaternions a bit clearer. Let me know if you have any questions. I'll be posting some source code a bit later.

Raxx:
Hi Steve, thanks for the writeup on quaternions :)

Trevor:
Hi Steve, just wanted to link you to another post.
http://www.anim8or.com/smf/index.php/topic,3953.msg38744.html#msg38744

I think Sub did get Quaternuions fixed but we ended up with another problem as described in the post.

Unless there is an easier way?

Trev

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