General Category > General Anim8or Forum
.an8 Format, jointangles, how are they stored?
Steve:
Here's a short note on quaternions that might help explain why you're getting some whacky rotations in your .an8 files:
Quaternions and Anim8or
I hope this explanation makes quaternions a bit clearer. Let me know if you have any questions. I'll be posting some source code a bit later.
Raxx:
Hi Steve, thanks for the writeup on quaternions :)
Trevor:
Hi Steve, just wanted to link you to another post.
http://www.anim8or.com/smf/index.php/topic,3953.msg38744.html#msg38744
I think Sub did get Quaternuions fixed but we ended up with another problem as described in the post.
Unless there is an easier way?
Trev
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