General Category > General Anim8or Forum
Pixar Renderman
Raxx:
Renderman likely has a plugin to directly interface with Maya, among other programs.
With Anim8or, there's nothing easy at the moment. Potentially you could use the sequential exporter tool I made not long ago, and then batch render those. Otherwise someone would have to create a 3rd party converter for it. I could toss it in with my plans for the .DAE converter I'm working on, but it's a long ways off.
thecolclough:
--- Quote from: Raxx on June 06, 2014, 05:02:28 am ---I'm pretty sure Renderman is strictly for rendering...
--- End quote ---
i believe Pixar have developed two major pieces of software for their own use: Marionette is their modelling and animation system (used by literally nobody else in the world, as far as i know), while Renderman is, as Raxx says, just for rendering. I'm not even sure if it's a renderer as such, or just a compatability layer that can sit in between animation systems like Marionette or Maya and the final rendering program - basically a data translation service that lets you export from any animation system to any renderer. Whatever it does, though, it's among the most widespread pieces of professional CGI software out there, being used by visual-effects houses like ILM, Weta Digital etc, as well as animation studios like Pixar.
Kyle:
Marionette is an older one, the thing they use now is called Presto.
thecolclough:
--- Quote from: Kyle on June 09, 2014, 04:24:25 am ---Marionette is an older one, the thing they use now is called Presto.
--- End quote ---
ah, yes - i used to know that, but it had slipped my mind :P
Kyle:
This is from an email I got from them today. Confirming what I already knew really.
We have received many questions about Non-Commercial RenderMan, particularly about what it can do and who it is best suited for. Here is a short summary of what you can expect.
First as a reminder, RenderMan is not a standalone animation system. It requires a modeling and animation solution to provide it with scene data to render photorealistic images. Well known CG authoring solutions compatible with RenderMan include Autodesk Maya, Maxon Cinema4D, Side Effects Houdini, and The Foundry's KATANA. In addition, familiarity with computer graphics (including modeling, animation, lighting, and rendering) is important to properly utilize RenderMan's capabilities. If you are unfamiliar with the process of creating and rendering images, we suggest first becoming familiar with one of the above solutions. RenderMan itself provides advanced tools for shading, lighting, and the final rendering of visual effects.
Doubt I'll be able to figure this out enough to use it. I haven't gotten far in Maya. :\ Cant even find the render button. I know what it looks like, its supposed to be a clapper icon, but its nowhere to be seen on my copy.
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