General Category > General Anim8or Forum

Your opinion about optimal computer system for Anim8or

(1/2) > >>

ronaldefarmer:
Hello Everyone,

I have used Anim8or on many different types of computers, and have noticed very little difference between them in terms of rendering speed, etc. I know that Anim8or's system requirements are listed on the website, but does anyone have an opinion about particular system characteristics that are likely to boost Anim8or's performance?

Thanks,

Ron

Raxx:
Basically, processor speed and RAM. The higher the cpu speed and the more cores, the better. Graphics cards don't really affect Anim8or's performance, they just help make smoother framerates while working in the opengl workspace.

Anim8or allows for multithreading, but only uses one thread's worth for rendering. If you're rendering an animation, you can simultaneously render as many instances of the project as you have cores/threads (for example, my processor is a 4-core intel processor with hyperthreaded support--meaning 8 threads, so 8 rendering instances), without losing speed. In other words, I could render frames 1-10, 11-20, 21-30, 31-40, 41-50, 51-60, 61-70, 71-80 at the same time and splice them together afterwards, saving me a ton of time.

I'm hoping Steve will let Anim8or take full advantage of the processor sometime, and it'll be awesome if OpenCL was supported as well.

ronaldefarmer:
I never thought of splitting up an animation. That is a good idea. Sometimes a still image can take a very long time to render, with soft shadows and multiple lights. I wonder if it would be possible to split a single frame into several sections for simultaneous rendering.

Thanks for the reply, Raxx.

Raxx:
If you're using the scanline renderer, it's possible to create a new object and put a single plane inside it, and then position copies of it in the scene editor right in front of the camera, to block out parts of the camera view (make it neither cast nor receive shadows). Then you can render multiple instances simultaneously with different parts blocked out, and piece together the result afterwards.

For images that can take minutes to hours to complete, it could be well worth the trouble.

cooldude234:

--- Quote from: Raxx on June 28, 2014, 11:55:30 pm ---I'm hoping Steve will let Anim8or take full advantage of the processor sometime, and it'll be awesome if OpenCL was supported as well.

--- End quote ---
Heck yea! If I could use 99% of my CPU (meaning all of its cores) and use 99% of my graphics card there would be no such thing as waiting >:D
Might even get me to consider SLI :P

Navigation

[0] Message Index

[#] Next page

Go to full version